using Assets.Scripts.GDK;
using UnityEngine.EventSystems;

namespace Brick
{
	public class SliderPoint : gdk_base_UI, IPointerEnterHandler, IPointerDownHandler, IPointerUpHandler, IEventSystemHandler
	{
		public string strKey;

		void IPointerDownHandler.OnPointerDown(PointerEventData eventData)
		{
		}

		void IPointerEnterHandler.OnPointerEnter(PointerEventData eventData)
		{
		}

		void IPointerUpHandler.OnPointerUp(PointerEventData eventData)
		{
			GDK.ModuleManger.Module<SliderBoxModule>().touchCancel(base.gameObject);
		}
	}
}

